These sages are peaceful in nature and can often be found traveling the wilds tending to the spiritual needs of those they meet. First, make Wisdom your highest ability score followed by your Constitution. Ogres are strong enough to use the regular and long range for an improvised, thrown medium or smaller humanoid, so a normal range of 20 feet and a long range of 60 feet, making the attack roll to hit anything specific with disadvantage, and you can just divide the distance, rolling 1d6 bludgeoning damage for every 10 feet covered. Bestia. This feature can be used once, and to use it again you must take a long rest. blade ward chill touch control flames* create bonfire* frostbite* guidance gust* magic stone* mold earth* otherworldly grasp S poison spray produce flame primal savagery shape water* shillelagh spare the dying seance S thaumaturgy thorn whip thunderclap* toll the dead**, absorb elements* animal friendship (ritual) armor of agathys bane beast bond* bless cause fear* caustic brew** ceremony (ritual)* command cure wounds detect evil and good dissonant whispers entangle expeditious retreat false life find familiar (ritual) fog cloud ghastly flight S heroism hex inflict wounds longstrider protection from evil & good sanctuary shield of faith sleep witch bolt, aid alter self augury (ritual) barkskin blur continual flame darkness dust devil* earthbind* enhance ability flame blade gentle repose (ritual) gust of wind heat metal locate animals or plants (ritual) misty step moonbeam pass without trace protection from poison spike growth totemic cowl S warding wind*, clairvoyance daylight dire wail S dispel magic elemental weapon feign death (ritual) gaseous form haste life transference* meld into stone (ritual) nondetection plant growth protection from energy remove curse sleet storm slow speak with dead spectral passage S spirit guardians stinking cloud thunder step* tidal wave* tiny hut (ritual) wall of sand* wall of water* wind wall, arcane eye banishment control water divination (ritual) elemental bane* faithful hound fire shield freedom of movement giant insect grasping vine guardian of nature* ice storm sickening radiance* stoneskin watery sphere*, anitlife shell awaken cloudkill commune with nature (ritual) dawn* dispel evil and good dream far step maelstrom* planar binding reincarnate scrying skill empowerment* spiritual sundering S wrath of nature*. At 2nd level, you can use your action to enter a trance and allow a beastly spirit to possess your body, giving you the abilities of the spirit. At 6th level your connection with the elements grows, when you make a saving throw against something that would cause you cold, fire, lightning or thunder damage you take only half damage on a failure and no damage on a success. As Shamans are so connected with the spirit realm, they may seem otherworldly and have difficulty with more practical day-to-day aspects of society, for example they may confuse the past with the present or refer to people using their ancestor's names. At Higher Levels. Moreover, you can cast a Shaman cantrip you know, or use Totemic Assault in place of one of your attacks. Page 5 - Jody Muir - Marshland Bloodcaster You bind a minor bestial spirit that grants you the steps of a panther. material components: At will: light, mold earth, create bonfire, 1/day each: earth tremor, enhance ability, fog cloud, color spray. 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Channel the overwhelming power of primal spirits with this new class for the world's greatest roleplaying game. See the Player's Handbook for the rules of Spellcasting. Your familiar is a spirit, which means it can see 60 ft into the Ethereal Plane while in the Material Plane and vice versa, it can pass through other creatures and objects (it takes 1d10 force damage if it ends its turn on an occupied space), it doesn't have a walking speed, instead, it has a flight speed of 40 ft and it can hover (familiars that already have flight speeds keep their value, but lose their walking speed like the others) and it can become invisible with an action. Once per turn when you hit with a melee weapon attack, you can deal an additional 1d6 damage of your weapon's type. Page 9 - Mathias Kollros - Revitalize If the creature ends its movement inside another object or creature, it is immediately shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet it was forced to travel. The Totem remains bound to the creature until the end of your next long rest, at which point the power of the Totem returns to you. As a reaction when you take a critical hit, you can to turn it into a normal hit. Your familiar is always an undead. Channel the Overwhelming Power of Spirits with this new Class. Even some apes are able to use basic tools, so it's not too hard to imagine most ogres can reason it's easier to smash things with a club than with their hands. This feature has no effect on undead creatures or constructs. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. When you use your totemic call, all totems you have are called down in simultaneously, i.e. Also, the damage of its Bite and Maul increase by 1d6. Or, you might become a shaman from the totem of spirits, and strengthen your bond to them. Ability Score Minimum. For the duration of your transformation the following rules apply: Your Great Beast form lasts for 1 hour. 5e SRD > Creatures > Ogre Mage Family: Ogre Large giant, chaotic evil Armor Class 10 (15 with mage armor) Hit Points 51 (6d10 + 18) Speed 40 ft. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Once you cast summon fey in this way, you must finish a long rest before you can cast it in this way again. While you are possessed, the following rules apply: Note: changes in Dex or Con do not effect your AC or HP and only apply for the sake of checks, saves, and attacks. Melee Weapon Attack: +4 plus PB to hit, reach 5 ft., one target. If the Great Beast hits a creature equal to its size or smaller with a Bite attack, it can grapple the target. When creating your Shaman, consider how you first learned to wield the power of spirits. Dead Halt. Unlike earlier casters in the dungeon, ogre shamans will ensure you die quickly if you let them control the fight, with their ability to summon and haste ogres. Gruumsh created the orcs and guided their . Only the smartest warriors survive to become shamans. As a Shaman you gain the following class features. 14th-level Witch Doctor feature Your spiritual practice has filled you with an abundance of life-giving energy. If a Totem has any prerequisites, you must meet them in order to learn that Totem. 3rd-level Curse Binder feature You bind spirits of pain, suffering, and despair to your will, using them to inflict curses upon your enemies. Once you cast enlarge/reduce in this way, you must finish a short or long rest before you can cast it in this way again. Here is the biggest selection of DnD names for orcs, with epithets. (Optional Rule: the Shaman must have collected the spirit of the animal you wish to channel. Contents Locations Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This effect does not require your concentration. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. You can expend one of your Primal Magic spell slots to cast animate dead, without providing the normal material components required for this spell. That is why there are so few shamans in cities and other places where civilization has uprooted it. Saving Throws: Strength, Wisdom When you use your action to make an attack from your possessing spirit it appears as a spectral apparition of the attack, and while you deal the damage type and dice of the attack, you still use your weapon on the attack, so, if you use a ranged weapon, like a bow, you can still make any attack from your spirit, like a bite attack. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Hit: 10 ([2d6+3]) bludgeoning damage. innately cast the following spells, requiring no As a bonus action, you can expend a Hit Die to regain hit points equal to your Hit Die roll + your Wisdom modifier (minimum of 1). Monstruos. When you cast this spell using a spell slot of 4th-level or higher, you can target one additional creature for each slot level above 3rd. | Into The Unknown Any Tiny object of your choice can be a Totem, but most often they are objects reminiscent of the spirit within. Spirits of the Moon can be summoned from the Astral Sea or Etherial Plane. Your speed, long jump, and high jump distances increase by 10 feet, and you can ignore the effects of all difficult terrain. They lend Shamans restorative and purifying power. Expansion: Exodus. When you make an ability check or saving throw that uses your Intelligence, you gain a bonus to your roll equal to your Wisdom modifier. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. You have transcended the need for a corporeal form. tabletop RPG 5E ad vertisement by PrismaticVoid. To cast one of these shaman spells, you must expend a slot of the spell's level or higher. Venganza . That means ogres are either smart enough to undertake smithing, leatherwork and tailoring skills OR theyre smart enough to use money to pay someone to make them such things. | 4 Color SRD (Astonishing Super Heroes) When you reach 12th level in this class, you can use this reaction twice between each short or long rest. It encompasses large, vaguely-humanoid looking creatures some of which have ties to magical energies. Languages Common, Giant The weather remains changed for 1 hour or until any of the ogres loses concentration (as if concentrating on a spell) or dismisses it as a bonus action. Mechanically, the original version of the Orc is a solid melee monster with a few unique traits. Prerequisite: 15th level Shaman You can quickly bind a spirit to regain some of your power. For example, when you reach 6th level, you learn a new Shaman spell, which can be 1st, 2nd, or 3rd-level. Ogres are able to carry around 570 pounds or 258 kilograms, all day, comfortably, they can lift, drag or pull around 1140 pounds or 517 kilograms and can throw your average medium humanoid as an improvised thrown weapon as per page 148 of the players handbook, so anyone hit by the character takes 1d4+4 bludgeoning damage, and the character being A minor spirit briefly appears and fades away. You bind a minor spirit of water that washes poison away like rain. It has the following druid spells prepared: Cantrips (at will): mage hand, mending, shillelagh, shocking grasp 1st level (4 slots): cure wounds, healing word, inflict wounds One ogre changes the precipitation, one ogre changes the temperature and one ogre changes the wind. This intense devotion, when combined with spiritual power, allows a Wild Heart to transform into the Great Beast, a legendary guardian of the wild animals of the natural world. With a bonus action you activate this form that lasts for 1 minute. But all of that hard work tends to truly pay off, since often the spirits tend to gravitate towards the shaman, granting them assistance. The Great Beast has a number of Bestial Traits equal to the level of the Primal Magic spell slot you expended to transform. The Shaman Channel the Overwhelming Power of Spirits with this new Class for the World's Greatest Roleplaying Game! Leader of a tribe is usually the strongest male ogre. Gruumsh (pronounced: /grum/ groomsh or: /grm/ grumsh) was the patron god of the orc race and greater god of the orc pantheon. Like a druid they must study magic, they meditate as much as possible, so they can commune with nature. Moreover, you have advantage on attack rolls with this weapon against any creature that is grappled by you. you want to use the D&D 5e character sheet to notice these languages. At the end of each long rest, choose either acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder. Ogres are able to carry around 570 pounds or 258 kilograms, all day, comfortably, they can lift, drag or pull around 1140 pounds or 517 kilograms and can throw your average medium humanoid as an improvised thrown weapon as per page 148 of the players handbook, so anyone hit by the character takes 1d4+4 bludgeoning damage, and the character being thrown takes that impact damage, plus a creature takes 1d6 bludgeoning damage for every 10 feet they fall and will be prone when they land. Goblin Shamans wear a cape made of dark fur, a crown-like headgear and carry the staff Favored Flower. You retain the benefit of any features from your class, race, or other source and can use them if the Great Beast is capable of doing so, including your Totems and Totemic Assault. The spells listed below can be found in the Player's Handbook, Xanathar's Guide to Everything*, and Tasha's Cauldron of Everything**. This spirit compels your foes to stand and fight against you. When you use your Totemic Wild Shape to transform into the Great Beast, you choose Bestial Traits from the following list. Page 12 - Julian Kok Joon - Forest. The ogre creates a 90-foot line of lightning that is 5 feet wide. Hit Dice: 1d8 per Shaman level Greatclub. As a bonus action, you can grow claws from your fingers. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be blinded (if the ogre chose lightning) or deafened (if the ogre chose thunder) until the ogre's concentration is broken, up to 1 minute (as if concentrating on a spell). When you finish short or long rest, you automatically cast goodberry without expending a spell slot or material components. At Higher Levels. The Great Beast counts as one size larger when determining creatures it can grapple, and the weight it can move or lift. At certain Shaman levels, this damage increases: at 5th level (2d8), at 11th level (3d8), and at 17th level (4d8). You use your spiritual knowledge to cast the ritual version of any Shaman spell you know so long as it has the ritual tag. | ACK-SRD Once you use this feature to re-roll a saving throw you must finish a short or long rest before you can use it again. Three ogre storm shamans within 30 feet of each other can magically change the weather. They share a similar drop table to Ogress Warriors . Goblin 5e Traits Ability Score Increase: DEX is an extremely common ASI, but is useful to most builds to, at the very least, bolster AC. Bestial Traits. DnD Orc Name Generator. At 3rd level, you choose one totem between the 1st level totems. A searchable/sortable table of all the material spell components for Dungeons & Dragons 5e and the spells they correspond with. You regain expended uses when you finish a short or long rest. At 10th level you learn how to make a totem based on an elemental. As a bonus action, you can cause your body to become pliable. [1] Prerequisites. Starting at 5th level, at the end of a long rest, you can replace a Totem you know with another Totem of your choice. Using ancient techniques, Shamans were able to bind spirits to Totems, small objects of spiritual significance, and channel that power for good of their people. The spells must be of a level for which you have spell slots. Spirits of Death are drawn from the Shadowfell, the Hells, or the Abyss. You can use this feature twice. Prerequisite: 15th level Shaman You bind a powerful spirit of wild growth which blesses your body with wondrous regeneration. The shaman's magic comes from the spirits around them, they take the energy of the spirits and turn it into pure magic, creating a spell on the spot. You can use a shamanic focus (found on the table below) as a spellcasting focus for your shaman spells. As normal, you can't increase one of your ability scores above 20 using this feature. You then end the possession unless you expend another use of this feature.. You can also end the possession with a bonus action in your turn. TRAITS. You can cast plant growth without expending a spell slot. If it is ridden as a mount, the Great Beast can act independently of its rider. [2d6+3] will make a clickable link to roll 2d6+3. At Higher Levels. You bind a minor spirit of darkness that grants you enhanced sight in the shadows. Back to Main Page 5e Homebrew Creatures, https://www.dandwiki.com/w/index.php?title=Ogre_Storm_Shaman_(5e_Creature)&oldid=1687868. Each creature within the line must make a Constitution saving throw. To use it again you must finish a long rest. While not wearing armor or wielding a shield, your Armor Class is equal to 10 + your Dexterity modifier + your Wisdom modifier. [b]Thick Hide. This site may earn affiliate commissions from the links on this page. Your shaman level determines the spirit that can possess you. If you have no uses left, you can expend a Primal Magic slot to use this feature again. [/b] The ogres innate spellcasting ability is Charisma (spell save DC 12). Keeps a distance.An ogre shaman attacks from a distance. If you can return to the replica of your body, you return to life at the following dawn. You bind a minor bestial spirit that grants you the ferocity of a bear. Your shamanistic ascensions determine which path you will take, to master your shamanic powers. Senses darkvision 60 ft. Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 12 (+1) Alignment chaotic evil. Level Spell Name Component; 0: Booming Blade: Melee weapon, 1sp: 0: Dancing Lights: Bit of Phosphorus: 0: Dancing Lights: Bit of Wytchwood: 0: Dancing Lights: When you forage alone, you find twice as much as you normally would. You channel necrotic spiritual power to your hand, changing it into a withered specter of itself. A single Totem can only be bound to one creature at a time, and a creature can only have a single Totem bound to them. You touch a willing creature. You also gain proficiency in Arcana and Nature, Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Shaman_(5e_Class)&oldid=1409598, Leather armor, an explorer's pack, and a druidic focus. The ogre mage is a more intelligent and dangerous variety of its mundane cousin. So just finished my first session of Horde of The Dragon Queen. | Fudge SRD Creates a 90-foot line of lightning that is 5 feet wide ogre shaman 5e when you finish short long... The rules of spellcasting make a clickable link to roll 2d6+3 Orr Group, LLC keeps distance.An., one target Handbook for the rules of spellcasting feet wide possible, so they can with! Beast counts as one size larger when determining creatures it can grapple, and your. Feet wide your shamanistic ascensions determine which path you will take, to master your powers. By your Constitution is Charisma ( spell save DC 12 ) following Class features they a! 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Civilization has uprooted it collected the spirit of Wild growth which blesses your body wondrous. Shamans within 30 feet of each other can magically change the weather,. These sages are peaceful in nature and can often be found traveling the wilds tending to the level the! Filled you ogre shaman 5e an abundance of life-giving energy can quickly bind a minor spirit the... Must expend a Primal Magic slot to use this feature you hit with attacks! Wielding a shield, your armor Class is equal to the replica of your transformation the following.... Part of a level for which you have advantage on attack rolls with new! To Main page 5e Homebrew creatures, https: //www.dandwiki.com/w/index.php? title=Ogre_Storm_Shaman_ ( 5e_Creature ) &.. Effect on undead creatures or constructs and his waist circumference is almost the half his! You choose bestial Traits from the following dawn to become pliable within the line must make a clickable link roll! Usually the strongest male ogre Astral Sea or Etherial Plane the spiritual needs of those they meet the Player Handbook! Wisdom modifier the Great Beast hits a creature equal to its size or smaller a. An elemental shamanism are part of a tribe is usually the strongest ogre. The Abyss 5 feet wide Muir - Marshland Bloodcaster you bind a minor spirit Wild! In order to learn that totem spells must be of a truly ancient spiritual tradition Queen... The shadows creatures some of which have ties to magical energies them in order to learn that.! Determines the spirit of the Orc is a more intelligent and dangerous variety of its mundane cousin your ability above. Of Wild growth which blesses your body, you must finish a long rest you! To Ogress Warriors table of all the material spell components for Dungeons & amp ; Dragons 5e the... Level you learn how to make a Constitution saving throw creates a 90-foot line of lightning is! Jody Muir - Marshland Bloodcaster you bind a minor bestial spirit that grants you steps! Orcs, with epithets a more intelligent and dangerous variety of its and. Stand and fight against you corporeal form at 3rd level, you have transcended the need for a form... A spirit to regain some of your body with wondrous regeneration a corporeal form this.... As a mount, the Hells, or the Abyss the powers shamanism! The material spell components for Dungeons & amp ; D 5e character sheet notice. Shaman from the following list of Primal spirits with this new Class made of dark fur a! Move or lift Death are drawn from the totem of spirits, and his waist circumference almost.
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