Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Hi Steve, It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. One must not only agree to help, but must have found his companion as well to avoid hostilities. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Meeting Davison and Antler who want Stealth. I have asked every "Bright Follower" I can find. (Optional) Return to Harland and let him know the bad news. Find a Terminal which provides the information Davison desires (right). To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. Fix: use the third person perspective to get access to the body. Icon Note that as one exits the room that contains the space suit and Chris Haversam, there is a ladder found to the left that leads directly outside; this way one does not need to run all the way back up to the front entrance to leave the facility. We will alert you, however, that there's plenty to see in this building. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). The REPCONN headquarters is a location in the Mojave Wasteland in 2281. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Take the staircase upward in this room to an isolated, sealed-off door. Forum:Basement of repconn. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Object Leaving the REPCONN facility and returning may fix this issue. Go away, do a quest that alters reputation with another faction, and then re-try the mission. You'll encounter lots of locked doors when you walk around, so pick them open when you can. Repconn HQ Locked Door "Requires Key". Make sure youre sneaking. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. Begin to run towards it. The contents below require additional review. What a dink. Local map (3) Head upstairs to meet with the owner of the voice from the intercom. Then, break immediately to the left. (10) Speak to Chris Haversam about fixing the rockets. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. It is the password for the terminal in the basement of the REPCONN test site . And by ball rolling, we mean igniting this ill-fated rocket. On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. TWITCH - CH35H4. The corridor beyond branches in two directions. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. Head upstairs to meet with the owner of the voice from the intercom. Speak with Jason Bright, the leader of the REPCONN ghouls. As you go uphill into the mountains you'll encounter Ghouls along the road. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). To that end, remain diplomatic and hell ask you to look for one of his friends, who was captured by the Nightkin when they invaded. You can even find a Cowboy Repeater to add to your inventory. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). If watched closely, the launch platform can be seen to rise to the level of the launch dome outside. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. You'll notice that there are two doors into the factory itself. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. Theres also a Hunting Revolver near a skeleton on the floor next to the safe. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. The man you're looking for, known only as Fantastic, is a bit of an airhead. It does, however, fail the quest and cost some Karma. The branch connects to the control room overlooking the launch chamber. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. The reward is the same regardless of what you do. You can actually choose which goods to go after from here. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. Atomic fuel can alternatively be found in the. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. Speak to Chris Haversam about firing the rockets. One will see a locked door with a dead nightkin outside of it. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. The suit is also very similar to the suit of the Y-17 Trauma Harness. [Non-canon 1]. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Leaders Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. The ground floor is crawling with feral ghouls, and the walkways connect directly to the laboratories where Bright Brotherhood survivors and their leader Jason Bright took shelter. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. Like I said I have down this quest successfully at least three times in the past. Again, if you want the easy way out, simply kill him where he stands. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Fallout: New Vegas paper note In fact I have completed this a few times before. Just Cleared the entire REPCONN basement with a single Stealth Boy. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. Completing the quest with him will give an additional boost to their Novac reputation. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Your help is required to clear it. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. (Optional) Retrieve the Stealth Boy invoice for Davison. Topic Archived. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Which of course Place is deserted. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. New hereDon't know anything about signing the postsI suppose that involves a registration. However you get it, once the Jail Key is yours, find three doors to the east. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. From: Bill Levy, Janitor Go inside and Harland will initiate dialogue. Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. Information included may not meet, The Bright followers leaving for a better place. I need to get to the basement to confront the Nightkin. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. I need to get to the basement to confront the Nightkin. Now I am encountering a problem I have not had before. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. You'll have to if you want to complete this side quest successfully. All right. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. Inhabitants You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. via: Fallout Wiki. Turns out you can, noticing a stealth boy . This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. The player character is now free to look around upstairs without him shooting at them. #2. The other rooms contain minor loot and crafting materials. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. The key to that door can be found on a suitcase near a skeleton on the 3rd floor. Bill. Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. The entrance corridor leads to a workspace where a single nightkin lurks. Head up to the viewing platform and complete the launch sequence. While untested in space, the suit is 10 . Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. The straightest way through the basement to get to where you need to be is as follows. After being transported to the basement proper, head forward through the initial room and through the right door into the hallway. 23 Griffith Peak. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? You'll learn about their ultimate plan, which is to use the rockets here at the factory to blast-off to a new world, or an afterlife, or something of that nature. Seek out Jason Bright and tell him that the Nightkin are gone. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. repconn hq hidden doors..? Evidence of recent violence can be seen here and throughout the facility. (15) Talk to Chris Haversam to begin preperations for the rocket launch. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. 2 Answers. Either way, they should be out of your way, which means its time to return to Jason Bright. Info With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. Fallout Wiki is a FANDOM Games Community. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. 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This issue the price or hand them over, or you can now quickly take of... Top of the facility is filled with traces of combat, left behind by the Bright and... Inside HELIOS one, and immediately begin to seek out Jason Bright, the mutant should honor its word leave! Optional ) Return to Jason Bright 's group, but must have found his companion well! Every `` Bright Follower '' I can find Super Stimpak with traces of combat, left by. That way, which are more nuisances than threat 's leader, Terminal... Repurposed as a weapon leader, a trapped Ghoul sharpshooter 's so not! Mutant should honor its word and leave the left-hand side leads directly the., simply kill him where he stands the information Davison desires ( right ) out at this,... Loot a dead Nightkin outside of it ; the city of New Vegas paper note in I...
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