I've found BST to be the best support job so far for soloing, and acquiring spells. Don't forget about your artifact equipment, either. Warrior gains Double Attack and Defender, White Mage gains Auto-Regen, Raise, and Reraise, Summoner gains Auto-Refresh and Aerial Armor, Ninja gains its next tier in Dual Wield, and Dancer gains Aspir Samba (which I'm pretty sure was made for the sole purpose of BLU/DNC) and Divine Waltz. Choosing weapons with higher damage and delay is often your better choice as a Blue Mage. On top of this, the useful Third Eye job trait can save you an attack if you do get enmity. Thief is appearing to be a very nice subjob for Blue Mage. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. A: Yes, this is true. Overall a solid set of equipment. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. Also i think you forgot to mention your loved regain earring xD. Please note: This guide is intended to foster an understanding of the job's framework so you, the reader, may make informed decisions. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. Such as Trick Attack + Frenetic Rip is great for placing a good dollop of hate on the tank. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. Balance the job. It will save you and your party (or trusts) a ton of MP on healing. From an observational standpoint both of these subs are the top two used and are situational depending on your tastes with how you play the job. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Scholar also provides a wicked job ability for when you hit Lv.70 called Sublimation. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). All Blue Magic will cost you a certain amount of Magic Points. For attack magic, macro in INT. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. I did notice you were missing a Blue Magic Skill set for buffs and such. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. Both appear to be ranged attacks. In addition to White Mage, subbing Warrior becomes a viable choice at level 10. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits This also means you may use it in sequence for a skillchain! An underused support job for many jobs. In Halvung, talk to Waudeen. Blue Mage starts at level 1 and can be played by doing the prerequisite questline in Limsa . One or two extra job traits and spells, plus the bonus stats they provide. Layout By: Chrisjander (Ifrit) See also: Blue Renkei Going to each of them is pretty much the gist of this quest. This all comes at a price, however. After reading this part of the guide, I just had to stop and go OMG! Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. However, from my parser results, BLU damage is approximately 50% melee hits and 50% spell damage. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. Blue Mage is 80% Malee, so use that. All of Blue Mage's healing spells are just like Cures. A useful support job for a Blue Mage trying to learn spells. Blue Mage Guide Endwalker 6.3. The sword is the perfect companion to a job as variable as Blue Mage. On top of this, Flash can help you keep enmity. Accuracy Bonus is a nice bonus, giving yourself +10 accuracy from 20-59 and +22 accuracy from 60-75, but generally not good enough to be all that useful. This is a great sub for players that pace themselves and NOT spam their MP away. I will do my best to keep up with the any new information that is found, but if I have not added it, feel free to inform me. Group 2: This one's a bit more cut and dry. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. If you want to tank in the earlier levels, youll have to sub Warrior. If you can actually magic burst it, even better! I would suggest that you learn to use macros if you have no learned already. And the NPC will give you their brand. First off, I hope youve acquired all of your Staging Points already. Now you can start meriting some of your amazing job abilities and traits. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. Blue Mage Guide: WTF is FFXIV's Limited Job and Why It's Worth Trying Yo, listen up, here's a story about a little mage that lives in a blue world. Other noteworthy spells: Grand Slam (Gigas - physical area damage and contributes towards Defense Bonus), Sound Blast (Cockatrice - low-SP contribution towards Magic Attack Bonus), Smite of Rage (Weapons - decent single-hit damage, combines with Bludgeon to create Undead Killer), Digest (Slimes - decent Drain spell). On top of which, it will also give the user access to a couple of job abilities. Your teammates will thank you! The level 58 body piece is also top-notch. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. Level (1-99) [pre]. The biggest problem I initially had acquiring the spells was that I had to let the mob, even an EP build enough TP to use the ability I wanted. Commands Below are some examples of what you can do right off the hop: Red Lotus Blade into Uppercut or Jet Stream creates Fusion (Fire/Light), Red Lotus Blade into Queasyshroom or Terror Touch creates Gravitation (Earth/Dark), Red Lotus Blade into Screwdriver creates Scission (Earth), Fast Blade or Seraph Blade into Bludgeon creates Liquefaction (Fire), Fast Blade or Seraph Blade into Foot Kick or Smite of Rage creates Detonation (Wind). Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. I was hoping this would be the case. I find a Blue Mage a fun job to play and I would like to see more jobs like that in the game, like the Mime (in old games you could equip the exlusive skills of other party members), or Beastmaster that would work like summoner but instead of primals, you would summon monsters in your control. Congratulations! This support job is generally like White Mage, except you dont get the same kind of support spells as it does. For 9 set points, the two spells you need to set are very likely not worth it. Equipping Sprout Smack and Wild Oats together will grant you the Beast Killer trait, a fantastic tool for these early levels. Its element is light and it has a pretty significant range and duration. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. And I managed to acquire all the level 1's AT level 1, using /BST. Try playing with it given your setup, but remove if it isn't doing the job for you. If that isnt enough, high intelligence also means even higher magical spell potency. By the time you get your three Lv.1 spells you'll likely be Lv.8 and be behind another ~6 spells. First, bring multiple types of food. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. Nothing slows things down like an enemy with a potent self-buff. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. If you're already tanking with sub-Warrior, it will now provide Defense Bonus. Great job once again! This is actually a great job to take into duoing situations. Level: 1 Even Summoner cannot stack up to this potent mage support job in that way. Recast: 0:02:00 Duration: 0:00:30 Group 1: Honestly, I feel like this is entirely up to you. You needn't rely on your party's support to keep you hasted, if you have one at all. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. Theory on Blue Mage's Role in Parties: This link provides a discussion on how Blue Mages have performed in parties as certain roles. ), (Discuss the many, many things available to you at level 99 and beyond), (Discuss Blue Mage's role in end-game content. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Aside from that, this quest offers little danger. Nothing else. Because you'll probably be spamming the spells back and forth anyway, if you do happen to use your SP ability Azure Lore, you can create a multi-part Skillchain using just these two spells! Just make sure to check if the mithra has a tail in the front. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. Spell Name. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Table: 8th-Level Blue Mage Spells. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). Duration: 0:00:30 Pro-Tip: Any amount of damage will be enough to feed a monster TP. The Blue Mage is almost like a separate entity within the game of Final Fantasy 14 a fun side dish, not the main course. For example, the damage for Bludgeon is enhanced with Charisma. It depends on the enemies when you will want to use /THF. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. Should totally throw in a BLU XML for the lazy folks 9.5/10 other wise nicely done. Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. After level 30, /THF is the way to go. 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