Make sure everything is powered by Tesla Towers. The Conveyor Belt Mk.I can carry 6 items per second or 360 items per minute. Due to energy being used to generate critical photons - this mode can be used as a power storage module from the dyson sphere perspective, as it's full capability will be utilized at all times, and no accumulators are needed. Give it an inventory, like a storage container, but item limits like a logistics tower. You can also place power poles in this space. If you have a layout you'd like to submit, go ahead and add it! Layouts - DSP Wiki Layouts Below you will find a list of player-submitted optimized layouts for solving different portions of the production pipeline in DSP. Particle Broadband is a bit of a weird bottleneck since automating some makes mk3 assembler production much easier, but at the same time the large number of Assemblers can also make use of mk3s higher production rate. Repeat this process until all ten Dyson Shell slots have been filled. Below is a quick reference sheet that displays all of the component recipes according to their "per minute" production values. In terms of input throughput A full belt should be good enough for the lower-tier parts. I find that you want to spray coat things in the mall but not all production lines should use the spray coater unless it is useful for ratio. This can help you plan out the layout of your factory to be more compact, more efficient, and easier to build. I hate having to carry yet another stack of around. No research required to unlock this mode. Sphere Design- Minimize Time/GW. Compact production chain layouts for most common products that need to be made indefinitely. Add Commentdocument.getElementById("comment").setAttribute( "id", "a37d75b06ec4d225ca94530870a40550" );document.getElementById("bb8458ff0a").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Once made, they can't be substantially changed. Like other factory management games such as Factorio (opens in new tab) and Satisfactory (opens in new tab), Dyson Sphere Programs resources are all produced at varying rates and quantities. Followed by a direct upgrade (leave space on the left) to 3/s layout. Remember 1/s Green only requires half as much Graviton, which is half of this layout. Alternatively, you can use the Dyson Sphere Program Wiki Calculator, which arguably has a nicer interface than FactorioLab. This will make the Dyson Sphere invisible. Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper - iron - stone in that order for starter mall. What tool have you used to design the layouts? Now place belts on the outside as well, as seen above. The grid crush effect affects these bounding boxes and in common cases anywhere but the equator, you e.g. When starting Red Research, the game needs more Hydrogen than Refined Oil which makes the loop appealing, but this lasts about a few hours at most and then the game swings over to needing far more Refined Oil than Hydrogen for Yellow Research, Sulfur etc. The trick is to get as many nodes as possible since those provide the most energy, more than the areas in between. Crude oil rate (viewable on map) = sulfur + organic crystals, which limits graphene vs titanium alloy vs solar sail rate, discounting rare ore, figure out good tech rate. Again, thank you SO much for taking your time to do this. the v7 is pretty much my go-to for the most part for setting up new malls on planets. Alright, that's where I finish the video, even though it wasn't a full hour. This will create a series of triangles. Many buildings have two different bounding boxes in practice- how closely you can squeeze buildings together, and how close you can place belts. While this purpose is quite clear, we have to keep in mind that Dyson sphere itself has no accumulators, and has no ability to store or use energy as-is. Your email address will not be published. Rock Paper Shotgun is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Gonna take a moment to appreciate were now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper iron stone in that order for starter mall. Smelters occupy a 33 grid . Sci-Fi Game Franchises That Have Never Dipped Below 75 On Metacritic, Sci-Fi Games That Explore The Wonder Of Space, Fans of SimCity games may enjoy certain games, Simulation Games That Have Great World Building, Stardew Valley Creator Gives Update on What to Expect in Version 1.6, No Man's Sky is Leaving Money on the Table Without More Crossovers, Across the Obelisk: How to Unlock All Characters, Orbit Radius: Value of the last Dyson Sphere layer - 1000, Launch Small Carrier Rockets from Vertical Launching Silos. a node with 1 structure point complete will have 1/30th production of a node with 30 structure points completed]. Good candidates are. Conversion process of critical photons into grid energy requires additional resources: titanium alloy and annihilation constraint sphere, which are both using non-renewable resources in creation. However here is the bizarre thing if I click on the link shown in that error message I can get the picture and enlarge it :/. Leave a gap, just to make it easier for you to reach in and directly connect the Labs with sorters. The following design is created around the idea of power density, in form of maximization of structure point by means of number of nodes and amount of connection between the nodes.. While it's deconstructing, hit "T" to open up your tech tree, then queue up the following techs in this order: These are the big five starting techs to unlock, and you can unlock them just by crafting a few items in your fabricator. Fabricate components for your first techs. The only difference between geodesic and graticule is cosmetic only, as is the shape of the frame selected. For the next shell, subtract 1000 units from the previous shell and create the shell. Putting down a Logistic station requesting them keeps things neat (hence the groups of 3). #1 - All data in this guide is compiled from experimental data; The following parts are in regards to the Dyson spheres in this guide: Dyson Sphere Construction Basics [version 1]. I hate that this layout uses it in the most inelegant fashion but if it works, it works. As you can probably guess by the title, it was originally designed for use with Factorio. If you need more fuel, grab some coal or wood and place it in your Fuel Chamber. Being able to plop Ray Receivers down and get guaranteed power is a hearty advantage. Then you can divide it by number of hours you're willing to wait for construction and see how many launchers you need to do it. ContentsGuide to Main Bus Design GuideDistance Between BeltsBelt HeightBelt OrientationSplitter TypesMerging BeltsScreenshots Guide to Main []. Just space things out a little more if affected by grid crush, (Assembler mk3 honestly is a much later addition but shown earlier here just so the belting makes a little more sense), Planetary Logistics Station->Interstellar Logistics Station->Orbital Collector (probably dont need storage box for this, the stack in the assembler is enough), Satellite Substation (I personally feel this is too expensive to spam all over the map until very stable Dyson rocket + White cube production). Then, place a node on every other point. This. But not only will having some understanding of DSPs resource production rates and quantities help make your factory more efficient, it will also make your life easier in the long run. New players can use these tips to navigate the game's mechanics. It's probably useful to keep in mind that the power generated from Antimatter Stars is equivalent to the power drawn directly from Dyson via Ray Receivers in Energy mode, but with a much smaller footprint and with a small overhead of resources and power draw needed to make the rods. Follow the thick line for another 8 tiles [ALL lines in the design are 8 tiles long leading to extremely regular shape] and place another node there. These layouts therefore are best placed closer to the equator. Ollie is sheriff of Guidestown at RPS, and since joining the team in 2018, he's written over 1,000 guides for the site. Again, use two sorters per Lab for the outer belt, to make up for the speed lost due to the longer travel distance. As Crude Oil is an infinite resource but a finite rate (which is clearly shown on the map display*) one of the most useful mid-game tasks is to tap every single node and siphon the oil to a single location, whether a massive processing plant or a main bus or a belt running completely around the world. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. For the other four Assemblers, have them feed their products into new outer belts (use two sorters for each Assembler, to maintain throughput). However, for gamers who do not plan on hiding their sphere or those who are building a less efficient and easier-to-load sphere, this is the last chance to paint the sphere. It's the incredible diagrams I love the most - I don't want to watch a 45 min video of someone building a mall or cube production in real time when my only interest is seeing how it's organized. If your energy satisfaction drops below 100% then Miners and Smelters will slow down. These are my own notes- was asked by a couple folks to post it but I dont plan to really maintain it like the layouts themselves lol. It's exactly the same: 2 Mining Machines covering 6 nodes each, feeding into a little group of Smelters. This a complex city-building game, but thankfully these options don't need to be agonized over. Due to high energy density - graviton lenses are extremely cost efficient in this mode, in comparison to normal mode. Primary Belts. NY 10036. pull the ends of the lines here to start making more parts, it usually ends up a bottleneck or other problem. Regardless, maybe folks might find this useful if used to the way I play the game and the stuff I typically ship around. Layouts will generally use the most basic resources as inputs, or commonly used parts which are recommended to be manufactured en-masse on different planets and shipped over due to landmass constraints. Dyson Sphere Program is a pretty complex game, but after following this guide you'll have firm footing for everything that comes next. All trademarks are property of their respective owners in the US and other countries. See also: Frame Material and Plane Filter. Here's what you're looking to create: Connect the two Mining Machines and feed the iron ore into the central belt. Next step is how do we do the entire dyson sphere (all layers). In Dyson Sphere Program, you control a mech which can move, jump, glide, and create just about everything in the universe from scratch. No processing is needed, and energy can be used from get-go. He's had a passion for video games and literature since he was a child growing up along the beaches of San Diego, California. The main point is to give you an idea of some starting goals, and an approximate timeline for accomplishing each one. Additionally, Magnetic Coil and Circuits being grouped on the outside makes it convenient to pull for Research temporarily before setting up a more permanent Blue production line. Probably best to scale up slowly with this one. Since there's only one thing Crude Oil can be processed into, that gives an understanding on the upper cap for Refined Oil the planet yields, which also then translates into how much Sulfur, Organic Crystals and Particle Broadband can be made (and eventually Graphite, if/when Coal has completely run out) combined*, which then helps plan what can be produced at the same time from all the major branches off Organic Crystals (Titanium Crystals) and Sulfur (Titanium Alloy, Graphene). Quite common point of contention is the solar power, or to be more precise - planet based photovoltaic pannels VS Dyson system comparison when it comes to power generation. There are so many nodes, frames, and pieces of the shell in this design that even very souped-up computers can't handle it graphically, either in the editor or in the game. You can calculate other production lines starting from that point. If you've read our Dyson Sphere Program tips you'll know not to make things too cramped and compact! This is the most helpful guide Ive found for DSP anywhere, really thank you. The moment the landing capsule is deconstructed, go into your Fabricator ("F") and construct 10 Magnetic Coils (each click creates 2, so click 5 times). Parts/products do exist in storage boxes but are generally all over the map closer to where they might be needed, which admittedly is probably a bad idea vs having it onhand to quickly grab stuff for handcraft newer buildings. Get a full belt of Copper Ingots running. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/playlist?list=PLrUTnCWBLN4SAh_6fUSXJlbKox-5kYVvD, https://www.youtube.com/watch?v=4OnG2pODA88, https://docs.google.com/spreadsheets/d/1YCAblXHUOYxm_TAaGf6FOR5sfgjnz9NJowbsLpCnQBw/edit?usp=sharing. Energy Retrieval from Dyson System - Implications, including non-obvious ones. The following three screenshots are made with 2 types of links using the same area on the sphere. Smelters occupy a 33 grid, and you can place belts around them in a 55 square. The shell will be shown in [most likely] mostly red outline, as shown above. Please see the. Saved states . Updates 2021-01-26 It probably is worth upgrading the mall with mk2 belts, mk2 sorters and mk2 assemblers when they become available. Go to the start map and look for an O type star. Place your second Iron Mining Machine so that it covers 6 ore nodes, like the first Miner. Note: Mining machines can cover the same resource veins, as shown in the picture below. As areas are completed, the Solar Sails will be automatically pulled from their orbit to fill in gaps. Pick one with lots of iron ore. All trademarks are property of their respective owners in the US and other countries. This leads to effective reduction in efficiency over direct energy mode, assuming both systems work constantly in the same environmental conditions. Not sure how to share it thou? 1:1 correlation to match research requirements. Full credit goes to Zanthra for this layout. You need to sign in or create an account to do that. You need to sign in or create an account to do that. the Motor Assembler that feeds into mk2 sorters. Setup organic crystal automation, send this to equator main bus (should have oil, fuel, graphene, sulfur, organic crystal). This item will only be visible in searches to you, your friends, and admins. A calculator can help you work out how many resources you can feed from one assembly line into others. It should be noted that every single cell point has to be filled by 1 solar sail. The calculator may use different visualisations of this, such as in a list or a flow chart, so select the one that is most intuitive to you. It'll make life easier going forward, because Gears are used to build a lot of things you'll need. A calculator essentially works by giving you a comprehensive breakdown of everything you need to create a particular item, from digging your raw materials out of the ground to the final press of the last assembler in your production line. Sushi belts can be an elegant and efficient solution when producing relatively small amounts of items from a . Replied regarding queries in comments, thought Id placeholder in the guide itself so it doesnt get lost when comments scroll. Since theres only one thing Crude Oil can be processed into, that gives an understanding on the upper cap for Refined Oil the planet yields, which also then translates into how much Sulfur, Organic Crystals (and eventually Graphite, if/when Coal has completely run out) combined, which then helps plan what can be produced at the same time from all the major branches off Organic Crystals (Titanium Crystals) and Sulfur (Titanium Alloy, Graphene). Many resources have long and involved production lines, and you dont want to have to make a new line for, say, Electromagnetic Turbines, every time you need them. Dr Bubby - circle is possible, just create a frame around the equator. The Dyson Sphere requires loads of resources, wasting them on inferior stars is a mistake. Required fields are marked *. Solar Panels are an early-tech renewable energy provider. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. Its beautiful really, cant wait to try and figure them all out in-game ! Works best if you lower the storage capacity of chests. Setup automated transport for Titanium then Silicon in that order. The tried and tested format of FactorioLabs calculator gives it an immediate edge. It only takes a few seconds, but in the meantime bring up your Fuel Chamber by hitting "C", and pop those 5 Hydrogen Fuel Rods from your inventory into your Fuel Chamber, to keep your mech powered for a while. Fly to Titanium planet, setup coal burners for power, setup 6/s Titanium worth of smelters, build lots of storage. The grid crush effect affects these bounding boxes and in common cases anywhere but the equator, you e.g. Parts/products do exist in storage boxes but are generally all over the map closer to where they might be needed, which admittedly is probably a bad idea vs having it onhand to quickly grab stuff for handcraft newer buildings. every structure point and cell point has the same power production as any other structure point and cell point respectively [this means that e.g. 3K swarm is good enough to start with. Ship titanium alloy, magnet, turbine, graphite to hydrogen belt, automate fusion power cell x2, setup fract line near hydrogen tank, ship deuterium, build 20 fusion plants. Entire energy recovery process in this mode has to be provided with initial energy to reprocess energy into usable grid power. Perhaps the biggest mistake players make is building their Dyson Sphere around their starting star. FireIce cuts out a lot from Solar Sail and Purple Research), Layouts will generally use the most basic resources as inputs, or commonly used parts which are recommended to be manufactured en-masse on different planets and shipped over due to landmass constraints. Turbines are used in a lot of medium and lategame recipes as a part and thus make for a good candidate for manufacturing en-masse on a different planet. This section will describe construction of a 'football' design Dyson Sphere in detail. You can find other example of various malls on this reddit too. Feed the Coil belt and the Circuit belt beside these Labs, both on the same side. Components Quick Reference Sheet. It's not perfect by any means, but it should give you a good idea of everything I'm going to talk about below. It is also worth mentioning that later on these numbers will change through the "Veins utilization" upgrade. The input belts are grouped by (iron + copper), (iron), (stone) as sources to make it easier to plan where the input parts are being made as early game belt availability is a bottleneck. Dyson Sphere Program is a thrilling indie game that comes with certain complexities. Take steps towards producing red cubes with some basic oil refining. 1/s Frame Material is essentially equivalent to 1/6s Rocket, for quick calculations. Use sorters to feed them into the bottom layer of Labs. Large-scale processor manufacturing meant to be made on a planet with lots of silicon for exporting elsewhere. For a decently sized Dyson Sphere, how large a production line should I set up? Automate graphene and sulfur, dump into equator bus (should have oil, fuel, graphene, sulfur now). Place a Tesla Tower next to the Mining Machine, and a Wind Turbine a little further away (but still connected to the Tesla Tower) to power it. But for now, normal sorters are fine. These will get the nodes and frames in place. Once swarm starts, put 6 receivers (3 per pole) on the other two planets, setup 6/s processor and 6/s turbine to ship. On the left side, under 'Display,' uncheck both the 'In Editor' and 'In Game' boxes after fully designing the shell. It takes all the fun out of this game to copy the work of others, plus you tend to focus less on your own experiments and solutions, which often can be better than whats suggested. Without it, players can only build small fractions of the sphere; until it is researched six times, it can't be a complete sphere at all. This'll take a while, so make this the first thing you do. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. The nodes, shells, and frames can all be colored. Connect this node to original node]. Tileable with 1 extra column for the Titanium Glass belt bridge per 1/s Plane Filter. This Google Sheet (currently incomplete) helps you plan the structures and ratios necessary to produce various elements in the game. While it can provide reasonable amount of energy early on, the photon mode can output a bit below 5 times the efficiency of this mode (exactly 5 times in photon generation; loss comes from processing of photons; more on that below). When you purchase through links on our site, we may earn an affiliate commission. That's the advantage of having them; since they lack timed life, they permanently allow players to harness power with zero upkeep. This item will only be visible in searches to you, your friends, and admins. Dyson Sphere Program Guide to Production Line Math Stuff with Mk.I Belts, Dyson Sphere Program Guide to Power Grid, Production Line (and More), Dyson Sphere Program How to Connect Conveyors to a Smelter, Dyson Sphere Program Guide to Harvesting, Fractioning, Refining, Dyson Sphere Program How to FixSorters (Solution to Problem), Dyson Sphere Program How to Use Logistics (Guide to Interstellar Stations, Transport, and More), Dyson Sphere Program Power Grid Establishment and Matrix Lab Guide, Dyson Sphere Program Guide to Oil, Logistics, Energy, Fuel, Station, and More, Dyson Sphere Program Height, Orientation, Distance, Belt Design Guide for Main Bus, Dyson Sphere Program Guide to Interstellar Logistics System (Tower Setup, Transport, and More), Dyson Sphere Program How to Get Your Automation (Tips), Dyson Sphere Program How to Move Fluids, Dyson Sphere Program Guide to Mecha Energy, Resource, and More, Dyson Sphere Program Fluid Logistics Guide. Dyson Sphere Program - Guide to Sushi Belts (Mixed Item Belts) - All You Need to Know. Determine resource and factory requirements for your desired output products. Dyson Sphere Program is in Early Access for PC. A calculator can be of significant assistance in working out relevant Dyson Sphere Program ratios, so this quickfire guide will briefly explain how they work, and the best calculator to use. There's an awful lot to know and the tutorial doesn't do the best job of telling you what you should be doing. The following design is created around the idea of cost efficiency, in form of reduction of connection nodes to minimum, with minimal possible link lengths. both structure points and cell points generate power scaled linearly to luminosity of a star over which DS is constructed, and luminosity can be used directly as multiplier to baseline values [at 1.000 luminosity]. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. Are there blueprints of these? I generally only group buildings together for the mall. New York, you are a genius ! 1/s Purple = 10 labs, with 2/s Processors and 1/s Particle Broadband feeding them. Your email address will not be published. Start transitioning to artificial sun/antimatter power as dyson sphere completes past 500mw or so. Use the middle grid canvas. Now set the new stacks of Labs to research mode, and queue up your next techs to unlock! But this is a good start. Click a Tesla Tower to see how your power grid is doing. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. Your next step is to craft all the components needed for the remaining four techs. Im pretty sure theres a better way to do this, but for the sake of filling in the gap in absence of anything better, heres the layout I went with for scaling up. RELATED: Sci-Fi Games That Explore The Wonder Of Space. The energy will still be there, but the computer will be able to handle the millions of individual pieces (remember that each Dyson Shell is composed of tiny little sails) that the final product offers. @Omnissiah dont worry bigger = better but it takes more time plus some people had made thing for stuff like this. Looking for the best calculator for Dyson Sphere Program? You really ought to read that Dyson Sphere Program tips page). I'm guessing it'll take a lot of players around an hour, if not more, but no one's really counting in Dyson Sphere Program so it doesn't matter. Unlike Dyson Swarms in the Dyson Sphere Program, Dyson Spheres are permanent. The reason the plastic exits downwards and loops around is that with mk3 assemblers, for a good part of the belt each Plastic Chem Plant is making 0.333/s but ends up trying to feed two mk3 assemblers that use 0.375/s combined, eventually underfeeding them while uselessly backing up plastic production towards the left of the row.
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